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The aim of this article is to contribute with knowledge of how games are regarded as stories. Based on a discourse analysis of game reviews from the years 1999, 2009 and 2019 in a specialized computer games magazine, Svenska PCGamer, the article distinguishes between four discourses on games. These...
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Dalarna university,
2021-09-01T00:00:00Z.
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A1234.567 |
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Kopie 1 | Beschikbaar |