The evaluation of digital educational game use in pharmacology teaching process
Abstract The aim of the study was to determine the usefulness of educational video games as a variety applied to the traditional teaching of pharmacology in topics of antifungal and hypolipidemic drugs. Sixty‐six volunteers were divided into control group (n = 33) and experimental group (n = 33). Th...
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Format: | Book |
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Wiley,
2024-10-01T00:00:00Z.
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A1234.567 |
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