Toward a critical theory of playful research in the internet age
This paper engaged in the development of a critical theory of playful research. Using examples from Second Life, Minecraft, and hackerspaces/makerspaces, it argues that playful research is an intrinsic part of research ecologies. It presents the idea that research can be joyful, l...
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Format: | Book |
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University of Huddersfield Press,
2021-07-01T00:00:00Z.
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Connect to this object online.3rd Floor Main Library
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A1234.567 |
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