Implementation of a Playful Microproject Based on Traditional Games for Working on Mathematical and Scientific Content
According to previous research, we consider it necessary to extend the use of games, as mediating elements, in the learning of STEAM (Science, Technology, Engineering, Arts and Mathematics) contents rejected by many students. For this, we have carried out an educational research project on games, wi...
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Format: | Book |
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MDPI AG,
2021-10-01T00:00:00Z.
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A1234.567 |
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