Implementation of a Playful Microproject Based on Traditional Games for Working on Mathematical and Scientific Content
According to previous research, we consider it necessary to extend the use of games, as mediating elements, in the learning of STEAM (Science, Technology, Engineering, Arts and Mathematics) contents rejected by many students. For this, we have carried out an educational research project on games, wi...
Shranjeno v:
Main Authors: | Alicia Fernández-Oliveras (Author), María José Espigares-Gámez (Author), María Luisa Oliveras (Author) |
---|---|
Format: | Knjiga |
Izdano: |
MDPI AG,
2021-10-01T00:00:00Z.
|
Teme: | |
Online dostop: | Connect to this object online. |
Oznake: |
Označite
Brez oznak, prvi označite!
|
Podobne knjige/članki
-
Using a Cooperative Educational Game to Promote Pro-Environmental Engagement in Future Teachers
od: Mercedes Vázquez-Vílchez, et al.
Izdano: (2021) -
Cutting efficiency of apical preparation using ultrasonic tips with microprojections: confocal laser scanning microscopy study
od: Sang-Won Kwak, et al.
Izdano: (2014) -
Superior efficacy of a skin-applied microprojection device for delivering a novel Zika DNA vaccine
od: Danushka K. Wijesundara, et al.
Izdano: (2023) -
Implementation of Ethnomathematics Strategy in Indonesian Traditional Games as Mathematics Learning Media
od: Zuhri Zuhri, et al.
Izdano: (2023) -
Activitat experimental per a treballar el model canvi químic a cicle superior de primària
od: Alícia Ferret Balanyà, et al.
Izdano: (2013)