Design, Development and Validation of an Educational Methodology Using Immersive Augmented Reality for STEAM Education
The main objective of this study is the design and validation of an educational methodological model based on the use of immersive technological resources (Augmented Reality - AR) to improve learning processes in secondary education science subjects (Biology and Geology). The process was developed b...
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Format: | Book |
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Springer,
2023-01-01T00:00:00Z.
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Internet
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A1234.567 |
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Copy 1 | Available |