Learning with a digital escape room game: before or after instruction?
Abstract In this study, we investigated whether playing an escape room game after explicit instruction (instruction-first group, N = 20) is more effective to learn about copyright and media law than playing the game before explicit instruction (problem-solving-first group, N = 21). This is an import...
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Format: | Book |
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The Asia-Pacific Society for Computers in Education (APSCE),
2022-03-01T00:00:00Z.
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Connect to this object online.3rd Floor Main Library
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A1234.567 |
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