Gamification of Behavior Change: Mathematical Principle and Proof-of-Concept Study
BackgroundMany people want to build good habits to become healthier, live longer, or become happier but struggle to change their behavior. Gamification can make behavior change easier by awarding points for the desired behavior and deducting points for its omission. ObjectiveIn this study, we introd...
保存先:
主要な著者: | , , , , |
---|---|
フォーマット: | 図書 |
出版事項: |
JMIR Publications,
2024-03-01T00:00:00Z.
|
主題: | |
オンライン・アクセス: | Connect to this object online. |
タグ: |
タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!
|
インターネット
Connect to this object online.3rd Floor Main Library
請求記号: |
A1234.567 |
---|---|
所蔵 1 | 利用可 |