Gamification of Behavior Change: Mathematical Principle and Proof-of-Concept Study

BackgroundMany people want to build good habits to become healthier, live longer, or become happier but struggle to change their behavior. Gamification can make behavior change easier by awarding points for the desired behavior and deducting points for its omission. ObjectiveIn this study, we introd...

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主要な著者: Falk Lieder (著者), Pin-Zhen Chen (著者), Mike Prentice (著者), Victoria Amo (著者), Mateo Tošić (著者)
フォーマット: 図書
出版事項: JMIR Publications, 2024-03-01T00:00:00Z.
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