Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey

On the one hand, creating rich virtual worlds "by hand" like in the game Grand Theft Auto V is hugely expensive and limited to large studios. On the other hand, procedural content generation (PCG) allows tiny teams to create huge worlds like Hello Games did with only four people (in the be...

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Bibliographic Details
Main Authors: Werner Gaisbauer (Author), Helmut Hlavacs (Author)
Format: Book
Published: Serious Games Society, 2017-06-01T00:00:00Z.
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3rd Floor Main Library

Holdings details from 3rd Floor Main Library
Call Number: A1234.567
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