Evaluation of a Web-Based Social Network Electronic Game in Enhancing Mental Health Literacy for Young People
BackgroundInternet-based learning programs provide people with massive health care information and self-help guidelines on improving their health. The advent of Web 2.0 and social networks renders significant flexibility to embedding highly interactive components, such as games, to foster learning p...
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Format: | Book |
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JMIR Publications,
2013-05-01T00:00:00Z.
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A1234.567 |
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