Using a gamified monitoring app to change adolescents' snack intake: the development of the REWARD app and evaluation design
Abstract Background As the snacking pattern of European adolescents is of great concern, effective interventions are necessary. Till now health promotion efforts in children and adolescents have had only limited success in changing adolescents' eating patterns and anthropometrics. Therefore, th...
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Main Authors: | , , , , , , , , , , , |
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Format: | Book |
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BMC,
2016-08-01T00:00:00Z.
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A1234.567 |
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