The effect of an educational video game on high school students' motivation, self-efficacy and knowledge in a History course

The purpose of this study was to explore the effects of an educational video game on high school students' motivation, self-efficacy and knowledge. The game tells the story of Mariano Melgar, a Peruvian thinker, patriot and hero. The authors used a quasi-experimental design and conducted pre- a...

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Autors principals: Claudia Zapata (Autor), Ricardo Navarro (Autor), Vanessa Vega (Autor)
Format: Llibre
Publicat: Pontificia Universidad Católica del Perú, 2024-04-01T00:00:00Z.
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