The effect of an educational video game on high school students' motivation, self-efficacy and knowledge in a History course
The purpose of this study was to explore the effects of an educational video game on high school students' motivation, self-efficacy and knowledge. The game tells the story of Mariano Melgar, a Peruvian thinker, patriot and hero. The authors used a quasi-experimental design and conducted pre- a...
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Format: | Book |
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Pontificia Universidad Católica del Perú,
2024-04-01T00:00:00Z.
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A1234.567 |
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Copy 1 | Available |