Exploring the Psychosocial Factors between Adaptive and Maladaptive Use of Gaming among Korean Adolescents
(1) Background: Various studies have been conducted on the effects of video (online, mobile, and console) games on users' lives and psychological health. However, the effectiveness of a game can vary depending on user characteristics. This study explored the level of game use and its associated...
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Aineistotyyppi: | Kirja |
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MDPI AG,
2023-06-01T00:00:00Z.
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A1234.567 |
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Nide 1 | Saatavissa |