Optimalisasi Game Learning Kahoot dalam Evaluasi Pembelajaran Daring Matematika di SMKN 1 Singgahan Tuban

Abstract: This descriptive qualitative research offers an evaluation model for Mathematics learning problems that have stagnated due to the rigidity of manual exams and exercises with the Kahoot application. This Kahoot application is equipped with tutorials, pictures, and practical testing tools an...

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Bibliographic Details
Main Author: Hidayat Rahman (Author)
Format: Book
Published: Lembaga Pendidikan Islam Ma'aarif NU Kabupaten Magetan, 2021-01-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
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