A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study

BackgroundAdolescence is a crucial phase for early intervention and prevention of mental health problems. Casual video games are popular and have promise as a novel mechanism for reaching young people, but this potential has seldom been explored. ObjectiveThis study aimed to explore the acceptabilit...

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Main Authors: Russell Pine (Author), James Mbinta (Author), Lisa Te Morenga (Author), Theresa Fleming (Author)
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出版: JMIR Publications, 2024-02-01T00:00:00Z.
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3rd Floor Main Library

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索引号: A1234.567
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