A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study
BackgroundAdolescence is a crucial phase for early intervention and prevention of mental health problems. Casual video games are popular and have promise as a novel mechanism for reaching young people, but this potential has seldom been explored. ObjectiveThis study aimed to explore the acceptabilit...
Saved in:
Main Authors: | Russell Pine (Author), James Mbinta (Author), Lisa Te Morenga (Author), Theresa Fleming (Author) |
---|---|
Format: | Book |
Published: |
JMIR Publications,
2024-02-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Music-based casual video game training alleviates symptoms of subthreshold depression
by: Ximeng Li, et al.
Published: (2022) -
Emojis im (Privat-)Recht
by: Pendl, Matthias
Published: (2023) -
Emojis im (Privat-)Recht
by: Pendl, Matthias
Published: (2023) -
Health persuasion through emoji: How emoji interacted with information source to predict health behaviors in COVID-19 situation
by: Tingyi S. Lin, et al.
Published: (2023) -
Social, Casual and Mobile Games The Changing Gaming Landscape
Published: (2016)