The Effect of a Health Game Prompt on Self-efficacy: Online Between-Subjects Experimental Survey
BackgroundGames for health are increasingly used as (part of) health interventions and more effect research into games for health is being done. This online experiment questions expectancies of games for health by investigating whether a game for health prompt might be considered arousal congruent c...
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Format: | Book |
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JMIR Publications,
2021-03-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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Internet
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A1234.567 |
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Copy 1 | Available |