Ludicity and dyslexia: a teaching proposal with a student of Youth and Adult Education (EJA)
The application of games is extremely substantial, as it constitutes a didactic factor, considered a favorable element for the teaching-learning process for those who intend to motivate their students to teach. The objective of this work was to reflect on the relationship and influence of the game i...
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Format: | Book |
Published: |
Universidade Federal do Oeste da Bahia,
2021-03-01T00:00:00Z.
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Connect to this object online.3rd Floor Main Library
Call Number: |
A1234.567 |
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Copy 1 | Available |