Ludicity and dyslexia: a teaching proposal with a student of Youth and Adult Education (EJA)
The application of games is extremely substantial, as it constitutes a didactic factor, considered a favorable element for the teaching-learning process for those who intend to motivate their students to teach. The objective of this work was to reflect on the relationship and influence of the game i...
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Main Authors: | Jarbas de Negreiros Pereira (Author), Gabriela de Aguiar Carvalho (Author) |
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Format: | Book |
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Universidade Federal do Oeste da Bahia,
2021-03-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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