Promoting Health in Virtual Worlds: Lessons From Second Life
BackgroundSocial media services can help empower people to take greater responsibility for their health. For example, virtual worlds are media-rich environments that have many technically advantageous characteristics that can be used for Health 2.0 purposes. Second Life has been used to build enviro...
Saved in:
Main Authors: | Suomi, Reima (Author), Mäntymäki, Matti (Author), Söderlund, Sari (Author) |
---|---|
Format: | Book |
Published: |
JMIR Publications,
2014-10-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
ICT Infrastructure and Network Externalities- two forgotten concepts in Finnish discussion on health care information systems
by: Reima Suomi
Published: (2009) -
How Self-tracking and the Quantified Self Promote Health and Well-being: Systematic Review
by: Shan Feng, et al.
Published: (2021) -
Elderly Forgotten? Digital Exclusion in the Information Age and the Rising Grey Digital Divide
by: Farooq Mubarak, et al.
Published: (2022) -
Eliminating medicine waste in a Finnish university hospital - a qualitative study
by: Teijo Peltoniemi, et al.
Published: (2019) -
Learning in a Virtual World: Experience With Using Second Life for Medical Education
by: Wiecha, John, et al.
Published: (2010)