Using Videogame Apps to Assess Gains in Adolescents' Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery
BackgroundVideogame interventions are becoming increasingly popular as a means to engage people in behavioral interventions; however, strategies for examining data from such interventions have not been developed. ObjectiveThe objective of this study was to describe how a technology-based interventio...
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Автори: | , , , , |
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Формат: | Книга |
Опубліковано: |
JMIR Publications,
2015-10-01T00:00:00Z.
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Connect to this object online.3rd Floor Main Library
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A1234.567 |
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Примірник 1 | Доступно |