Using Videogame Apps to Assess Gains in Adolescents' Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery

BackgroundVideogame interventions are becoming increasingly popular as a means to engage people in behavioral interventions; however, strategies for examining data from such interventions have not been developed. ObjectiveThe objective of this study was to describe how a technology-based interventio...

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Main Authors: Montanaro, Erika (Author), Fiellin, Lynn E (Author), Fakhouri, Tamer (Author), Kyriakides, Tassos C (Author), Duncan, Lindsay R (Author)
Format: Book
Published: JMIR Publications, 2015-10-01T00:00:00Z.
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