Mediation criteria for interactive serious games aimed at improving learning in children with attention deficit hyperactivity disorder (ADHD)
Abstract The PASS intelligence theory (Planning, Attention-Arousal, Simultaneous and Successive) was used together with Feuerstein's mediation model to develop a system of categories for mediation in educational games. This system was used to analyze and improve the design of interactive games...
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Format: | Livre |
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The Asia-Pacific Society for Computers in Education (APSCE),
2020-12-01T00:00:00Z.
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