Museum Games and Personal Epistemology: A Study on Students' Critical Thinking with a Mixed Reality Game
This study examines how 12-15-year-old students use information while playing Geome, a mixed reality game intended for museum school visits. Geome presents environmental issues, prompting students and asking them to discern and dismiss misinformation and rumors. The study aims to analyze the studen...
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Main Authors: | , , |
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Format: | Book |
Published: |
Serious Games Society,
2023-11-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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Call Number: |
A1234.567 |
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Copy 1 | Available |