Effects of a videogame in math performance and anxiety in primary school
The present paper describes the design and evaluation of a videogame developed to support math education and overcome math anxiety (MA) at the primary school level. The game narrative is based on the history of math. The player travels back on time and meets on-player characters such as Pythagoras o...
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Format: | Book |
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Serious Games Society,
2021-09-01T00:00:00Z.
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A1234.567 |
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