Bracketology in Pharmacy Education: The Impact of March Medication Madness on Student Engagement and Knowledge
Introduction. Gamification is being used in pharmacy education as a learning strategy to engage learners with educational content in innovative ways. Bracketology is one type of gamification that has not been described in pharmacy education literature. The goal of implementing a March Medication M...
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Format: | Book |
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University of Minnesota Libraries Publishing,
2024-06-01T00:00:00Z.
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A1234.567 |
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