Calibration-free gaze interfaces based on linear smooth pursuit

Since smooth pursuit eye movements can be used without calibration in spontaneous gaze interaction, the intuitiveness of the gaze interface design has been a topic of great interest in the human-computer interaction field. However, since most related research focuses on curved smooth-pursuit traject...

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Bibliographic Details
Main Authors: Zhe Zeng (Author), Felix Wilhelm Siebert (Author), Antje Christine Venjakob (Author), Matthias Roetting (Author)
Format: Book
Published: Bern Open Publishing, 2020-03-01T00:00:00Z.
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001 doaj_debd9ee902f14dc9bb7135cdca5fcf4c
042 |a dc 
100 1 0 |a Zhe Zeng  |e author 
700 1 0 |a Felix Wilhelm Siebert  |e author 
700 1 0 |a Antje Christine Venjakob  |e author 
700 1 0 |a Matthias Roetting  |e author 
245 0 0 |a Calibration-free gaze interfaces based on linear smooth pursuit 
260 |b Bern Open Publishing,   |c 2020-03-01T00:00:00Z. 
500 |a 10.16910/jemr.13.1.3 
500 |a 1995-8692 
520 |a Since smooth pursuit eye movements can be used without calibration in spontaneous gaze interaction, the intuitiveness of the gaze interface design has been a topic of great interest in the human-computer interaction field. However, since most related research focuses on curved smooth-pursuit trajectories, the design issues of linear trajectories are poorly understood. Hence, this study evaluated the user performance of gaze interfaces based on linear smooth pursuit eye movements. We conducted an experiment to investigate how the number of objects (6, 8, 10, 12, or 15) and object moving speed (7.73 ˚/s vs. 12.89 ˚/s) affect the user performance in a gaze-based interface. Results show that the number and speed of the displayed objects influence users' performance with the interface. The number of objects significantly affected the correct and false detection rates when selecting objects in the display. Participants' performance was highest on interfaces containing 6 and 8 objects and decreased for interfaces with 10, 12, and 15 objects. Detection rates and orientation error were significantly influenced by the moving speed of displayed objects. Faster moving speed (12.89 ˚/s) resulted in higher detection rates and smaller orientation error compared to slower moving speeds (7.73 ˚/s). Our findings can help to enable a calibration-free accessible interaction with gaze interfaces. 
546 |a EN 
690 |a Eye movement 
690 |a Eye tracking 
690 |a gaze 
690 |a smooth pursuit 
690 |a gaze interaction 
690 |a calibration-free 
690 |a Human anatomy 
690 |a QM1-695 
655 7 |a article  |2 local 
786 0 |n Journal of Eye Movement Research, Vol 13, Iss 1 (2020) 
787 0 |n https://bop.unibe.ch/JEMR/article/view/5808 
787 0 |n https://doaj.org/toc/1995-8692 
856 4 1 |u https://doaj.org/article/debd9ee902f14dc9bb7135cdca5fcf4c  |z Connect to this object online.