Utilizing gamification to promote pro-sustainable behavior among information technology students
Abstract Higher education institutions (HEIs) have made substantial strides towards incorporating sustainability into their curricula. However, the methodology of education for sustainable development (ESD) needs to be more performance-oriented and grounded in practical experience in order to foster...
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Springer,
2024-02-01T00:00:00Z.
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A1234.567 |
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