Quiet Pandemic Amid COVID-19: A literature review on gamification for mental health
Background: COVID-19 affects individuals both physically and mentally. The key is to address emerging needs with a modest technique that helps boost the positive approach in individuals. Gamification offers attempts to engage users with the non-game approach, and its growing popularity in other fiel...
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ACHSM,
2024-10-01T00:00:00Z.
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