UPAYA MENINGKATKAN HASIL BELAJAR LARI CEPAT DENGAN PERMAINAN SPEED COLOUR
This study aims to determine the effectiveness of the learning game Speed Colour to increase learning outcomes run quickly. This research is using classroom action research methods (Classroom Action Research), conducted in two cycles. Each cycle has four steps, namely: planning, implementation, obse...
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Format: | Book |
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Universitas Negeri Semarang,
2014-11-01T00:00:00Z.
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A1234.567 |
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Copy 1 | Available |