Estimating the Economic Value of Automated Virtual Reality Cognitive Therapy for Treating Agoraphobic Avoidance in Patients With Psychosis: Findings From the gameChange Randomized Controlled Clinical Trial
BackgroundAn automated virtual reality cognitive therapy (gameChange) has demonstrated its effectiveness to treat agoraphobia in patients with psychosis, especially for high or severe anxious avoidance. Its economic value to the health care system is not yet established. ObjectiveIn this study, we a...
Saved in:
Main Authors: | James Altunkaya (Author), Michael Craven (Author), Sinéad Lambe (Author), Ariane Beckley (Author), Laina Rosebrock (Author), Robert Dudley (Author), Kate Chapman (Author), Anthony Morrison (Author), Eileen O'Regan (Author), Jenna Grabey (Author), Aislinn Bergin (Author), Thomas Kabir (Author), Felicity Waite (Author), Daniel Freeman (Author), José Leal (Author) |
---|---|
Format: | Book |
Published: |
JMIR Publications,
2022-11-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
A Safe Place to Learn: Peer Research Qualitative Investigation of gameChange Virtual Reality Therapy
by: Jessica Bond, et al.
Published: (2023) -
Malaria control initiatives that have the potential to be gamechangers in India's quest for malaria elimination
by: Manju Rahi, et al.
Published: (2022) -
Is ISO20121 Certification a Detour or Gamechanger for Eco-Striving Sport Events? A Conceptual Typology
by: Hans Erik Næss
Published: (2021) -
Developing an Automated Virtual Reality Therapy for Improving Positive Self-Beliefs and Psychological Well-Being (Phoenix VR Self-Confidence Therapy): Tutorial
by: Laina Rosebrock, et al.
Published: (2024) -
"It seems impossible that it's been made so quickly": a qualitative investigation of concerns about the speed of COVID-19 vaccine development and how these may be overcome
by: Poppy Brown, et al.
Published: (2022)