Real-Time Reflection by Gamification as Teaching-Learning-Assessment Tool In Competency-Based Medical Education

Background: In order to improve student's learning skill, digital instructional approaches such as gamification are used in routine practice. We aimed to obtain systematic experience on the feasibility of Kahoot app, when utilized in addition to traditional classroom education for students as T...

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Bibliographic Details
Main Authors: Anurag Yadav (Author), Ravi Mala (Author), Ramlinga Reddy (Author), D Padmasree (Author), L G Nandakumar (Author), Golla Anmol Manaswini Yadav (Author)
Format: Book
Published: Mashhad University of Medical Sciences, 2022-09-01T00:00:00Z.
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3rd Floor Main Library

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