The Impact and Acceptance of Gamification by Learners in a Digital Literacy Course at the Undergraduate Level: Randomized Controlled Trial
Abstract BackgroundIn recent years, the integration of technology in education has revolutionized traditional learning paradigms. Digital literacy, a crucial skill in the 21st century, has become a vital aspect of modern education, enabling students to navigate, critically assess, and effectively us...
Saved in:
Main Author: | Abeer Alnuaim (Author) |
---|---|
Format: | Book |
Published: |
JMIR Publications,
2024-08-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Implementation of a Mixed Strategy of Gamification and Flipped Learning in Undergraduate Basic Programming Courses
by: Gilberto Huesca, et al.
Published: (2023) -
Gamification in a News English Course
by: Yi-Chien Wang
Published: (2023) -
Exploring Gamification Approaches for Enhancing Computational Thinking in Young Learners
by: Javier del Olmo-Muñoz, et al.
Published: (2023) -
Gamification design for tutor education in an online course
by: Carolina Costa Cavalcanti, et al.
Published: (2018) -
Learners' Perceptions and Undergraduate Foreign Language Courses at a Colombian Public University
by: Ana Clara Sánchez Solarte, et al.
Published: (2017)