Examining Student Motivation to Use a Gamified System in an Immunology and Immunization Training Course

Background: Gamification is the process of adding game elements into classroom activities to encourage student participation and motivation. Classcraft® is a gamified learning system designed to integrate easily with normal classroom activities and to enhance collaboration and teamwork. Educational...

Full description

Saved in:
Bibliographic Details
Main Authors: Connie Barber (Author), Konstantina Stavroulaki (Author), Catherine Santanello (Author)
Format: Book
Published: University of Minnesota Libraries Publishing, 2020-11-01T00:00:00Z.
Subjects:
Online Access:Connect to this object online.
Tags: Add Tag
No Tags, Be the first to tag this record!

Internet

Connect to this object online.

3rd Floor Main Library

Holdings details from 3rd Floor Main Library
Call Number: A1234.567
Copy 1 Available