Examining Student Motivation to Use a Gamified System in an Immunology and Immunization Training Course
Background: Gamification is the process of adding game elements into classroom activities to encourage student participation and motivation. Classcraft® is a gamified learning system designed to integrate easily with normal classroom activities and to enhance collaboration and teamwork. Educational...
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Main Authors: | Connie Barber (Author), Konstantina Stavroulaki (Author), Catherine Santanello (Author) |
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Format: | Book |
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University of Minnesota Libraries Publishing,
2020-11-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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