Gamification: Game as a medium for learning chemistry to motivate and increase retention of student learning outcomes

This study aims to obtain the game as a gamification in education that is appropriate to be used for hydrocarbon learning media based on the validity, practicality, and effectiveness of the game. The research method used is the research and development method, the study was conducted in East Java Hi...

Descripció completa

Guardat en:
Dades bibliogràfiques
Autors principals: Achmad Lutfi (Autor), Fitria Aftinia (Autor), Bintari Eka Permani (Autor)
Format: Llibre
Publicat: OmniaScience, 2023-01-01T00:00:00Z.
Matèries:
Accés en línia:Connect to this object online.
Etiquetes: Afegir etiqueta
Sense etiquetes, Sigues el primer a etiquetar aquest registre!

Internet

Connect to this object online.

3rd Floor Main Library

Detall dels fons de 3rd Floor Main Library
Signatura: A1234.567
Còpia 1 Disponible