Gamification: Game as a medium for learning chemistry to motivate and increase retention of student learning outcomes
This study aims to obtain the game as a gamification in education that is appropriate to be used for hydrocarbon learning media based on the validity, practicality, and effectiveness of the game. The research method used is the research and development method, the study was conducted in East Java Hi...
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Format: | Book |
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OmniaScience,
2023-01-01T00:00:00Z.
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Call Number: |
A1234.567 |
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Copy 1 | Available |