PLAYING ACTIVE VIDEO GAMES WHILE IN A TENNIS TRAINING PROCESS: A NEW TRAINING TOOL OR A HANDICAP FOR CHILDREN?
Aim: The purpose of this pilot study was to quantify the effect of a continued active video games (AVG) playing on the tennis forehand and backhand technique development. Methods: Altogether 24 tennis players (7 - 9 year olds) were randomly divided in two different groups, both involved in a 12-week...
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Format: | Book |
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ANNALES ZRS, Scientific Publishing House of ZRS Koper,
2018-12-01T00:00:00Z.
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A1234.567 |
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Copy 1 | Available |