PLAYING ACTIVE VIDEO GAMES WHILE IN A TENNIS TRAINING PROCESS: A NEW TRAINING TOOL OR A HANDICAP FOR CHILDREN?
Aim: The purpose of this pilot study was to quantify the effect of a continued active video games (AVG) playing on the tennis forehand and backhand technique development. Methods: Altogether 24 tennis players (7 - 9 year olds) were randomly divided in two different groups, both involved in a 12-week...
Saved in:
Main Authors: | Luka Šlosar (Author), Matej Plevnik (Author), Uroš Marušič (Author) |
---|---|
Format: | Book |
Published: |
ANNALES ZRS, Scientific Publishing House of ZRS Koper,
2018-12-01T00:00:00Z.
|
Subjects: | |
Online Access: | Connect to this object online. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
PLAYING ACTIVE VIDEO GAMES WHILE IN A TENNIS TRAINING PROCESS: A NEW TRAINING TOOL OR A HANDICAP FOR CHILDREN?
by: Luka Šlosar, et al.
Published: (2019) -
PLAYING ACTIVE VIDEO GAMES WHILE IN A TENNIS TRAINING PROCESS: A NEW TRAINING TOOL OR A HANDICAP FOR CHILDREN?
by: Luka Šlosar, et al.
Published: (2018) -
Validation of the Slovenian Version of the Movement Imagery Questionnaire for Children (MIQ-C): A Measurement Tool to Assess the Imagery Ability of Motor Tasks in Children
by: Šlosar Luka, et al.
Published: (2023) -
The Potential of Active Video Games (AVG) to Improve Motor Efficiency
by: Luka Šlosar
Published: (2016) -
BENEFITS OF MOTOR AND/OR COGNITIVE EXERCISE: A REVIEW WITH RECOMMENDATIONS FOR THE THIRD AGE
by: Mitja Gerževič, et al.
Published: (2017)