Integrated STEAM Education for Students' Creativity Development

This study aims to explore how a learning sequence designed with an Integrated STEAM Education perspective (iSTEAM) contributes to students' levels of creativity. The participants in this study were students from 9th and 10th grade with ages between 14 and 16 years old. Students were challenged...

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Bibliographic Details
Main Authors: Josina Filipe (Author), Mónica Baptista (Author), Teresa Conceição (Author)
Format: Book
Published: MDPI AG, 2024-06-01T00:00:00Z.
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Summary:This study aims to explore how a learning sequence designed with an Integrated STEAM Education perspective (iSTEAM) contributes to students' levels of creativity. The participants in this study were students from 9th and 10th grade with ages between 14 and 16 years old. Students were challenged to produce a soundtrack for an animation video. This was achieved by building artifacts and using the phenomena of physics under study (mechanical energy) to produce sound effects. These were later digitally recorded and assembled to build the video's soundtrack. This research work contributes to addressing the importance of STEAM education integration and of digital competence in developing students' creativity in problem solving.
Item Description:10.3390/educsci14060676
2227-7102