Different performance, full experience: a learning game applied throughout adulthood

Gaming may not primarily be associated with the elderly part of the population, but senior gamers represent a growing proportion. Evaluating the applicability of educational games across the lifespan is therefore crucial to better understand potential requirements in different domains and age groups...

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Bibliographic Details
Main Authors: Simon Greipl (Author), Korbinian Moeller (Author), Kristian Kiili (Author), Manuel Ninaus (Author)
Format: Book
Published: Serious Games Society, 2020-09-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
Copy 1 Available