Different performance, full experience: a learning game applied throughout adulthood
Gaming may not primarily be associated with the elderly part of the population, but senior gamers represent a growing proportion. Evaluating the applicability of educational games across the lifespan is therefore crucial to better understand potential requirements in different domains and age groups...
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Main Authors: | , , , |
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Format: | Book |
Published: |
Serious Games Society,
2020-09-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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Internet
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Call Number: |
A1234.567 |
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Copy 1 | Available |