Different performance, full experience: a learning game applied throughout adulthood
Gaming may not primarily be associated with the elderly part of the population, but senior gamers represent a growing proportion. Evaluating the applicability of educational games across the lifespan is therefore crucial to better understand potential requirements in different domains and age groups...
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Format: | Book |
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Serious Games Society,
2020-09-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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