Comparison of the Amount of Time Spent on Computer Games and Aggressive Behavior in Male Middle School Students of Tehran
Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. These technologies include specific cultural and moral patterns, which could be highly effective on adolescents. This research aimed at comparing the amount of time spent on computer games and aggre...
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Format: | Book |
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Hamadan University of Medical Sciences,
2016-12-01T00:00:00Z.
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Call Number: |
A1234.567 |
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Copy 1 | Available |