Trouble in Watopia: Negotiating Community Wellbeing and Cheating in Zwift eSports Cycling
This article examines Zwift (2015), a massively multiplayer online game that uses an indoor trainer to connect one's bicycle to a virtual world. Using the trainer's various sensors, the game translates speed, cadence, and power data into the movement of the user's in-game avatar. One...
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Format: | Book |
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SHARE Press,
2022-12-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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A1234.567 |
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Copy 1 | Available |