Anthropometry profile and pattern of gadget playing activity for preschoolers
Gadget can cause sedentary behavior that can affect motor skills and pointedly as one of the contributing factors to anthropometry. The research objective is to identify anthropometric profiles and device use activities in early childhood. The research method used is descriptive quantitative. The sa...
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Format: | Book |
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UIR Press,
2021-07-01T00:00:00Z.
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A1234.567 |
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Copy 1 | Available |