Translating and Testing a Digital Game Promoting Vegetable Consumption in Young Children: Usability Study
BackgroundPromoting healthy eating in children is key to preventing chronic diseases, and vegetable consumption is notably lower than recommended in this population. Among the interventions tested, gamification has shown promise in promoting familiarization, increasing knowledge, and potentially inc...
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JMIR Publications,
2023-10-01T00:00:00Z.
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A1234.567 |
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