Get Gamification of MOOC right!

The social and individual aspects of MOOCs are two sides of the same coin. However, while the majority of MOOC designs do not valorise the potential that a massive audience could bring in, several studies highlight the solo-mission mode of MOOC users' experience. Based on implementation intenti...

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Autores principales: Alessandra Antonaci (Autor), Roland Klemke (Autor), Karel Kreijns (Autor), Marcus Specht (Autor)
Formato: Libro
Publicado: Serious Games Society, 2018-09-01T00:00:00Z.
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3rd Floor Main Library

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Número de Clasificación: A1234.567
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