3D technologies in STEAM education
Abstract The article presents the application of 3D technologies in STEAM education through a conducted scientific research, highlighting the role of 3D modeling and 3D printing as an innovative approach in achieving an interdisciplinary learning model. The research included the following stages: pr...
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Format: | Book |
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Springer,
2024-07-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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Internet
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A1234.567 |
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Copy 1 | Available |