A Rationale for a Gamified E-Coach Application to Decrease the Consumption of Sugar Sweetened Beverages
The design and implementation of applications for behavior change should be preceded by careful analysis of the behavior change process and the target population. We, therefore, present on the basis of a blended research approach a rationale, opportunities and basic requirements for an application t...
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Format: | Book |
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Frontiers Media S.A.,
2021-01-01T00:00:00Z.
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A1234.567 |
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