Enhancing English Acquisition: Effects of among us Game-Based Gamification on Language Competence, Motivation, Attention, and Attitude towards the English Subject

This study aimed to ascertain if there was a significant impact on the acquisition of English language competence, motivation, attention, and emotions towards English as a Second Language (ESL) after the development of gamification based on the famous Among us game with primary education students ag...

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Main Author: Irene Casanova-Mata (Author)
Format: Book
Published: MDPI AG, 2023-10-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
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