Games to support disruptive technology adoption: the MUST Game use case
Serious games can be used as a means to explore complex systems and uncertainty related challenges, therefore they may have the potential of supporting the adoption of innovative and disruptive technologies. In this paper we present the use case of the Maritime Unmanned Systems Trust (MUST) Game, wh...
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Main Authors: | Francesca de Rosa (Author), Christopher Strode (Author) |
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Format: | Book |
Published: |
Serious Games Society,
2022-05-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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